Named difficulty levels, each a set of aspect overrides - Wesnoth's native difficulty ladder,
which is really "the same AI with different numbers". A level is applied on top of a base aspect
set, so a game writes its normal AI once and a level only lists what it changes.
Named difficulty levels, each a set of aspect overrides - Wesnoth's native difficulty ladder, which is really "the same AI with different numbers". A level is applied on top of a base aspect set, so a game writes its normal AI once and a level only lists what it changes.
Example