A plain, untinted sprite under an MWG-owned name - the neutral case TintedSprite is not:
that class exists to add the per-sprite multiply-and-add colour transform, so it is the
wrong reach for a sprite that needs no colour effect at all. Until this existed, that one
ordinary case had no two-d-owned way to construct it, and a game reached for
two-d/pixi-interop.ts's Sprite (or pixi.js directly) even for the single most common
sprite there is.
A plain, untinted sprite under an MWG-owned name - the neutral case
TintedSpriteis not: that class exists to add the per-sprite multiply-and-add colour transform, so it is the wrong reach for a sprite that needs no colour effect at all. Until this existed, that one ordinary case had notwo-d-owned way to construct it, and a game reached fortwo-d/pixi-interop.ts'sSprite(orpixi.jsdirectly) even for the single most common sprite there is.Example