A read-only "your stats" display: one label: value line per StatRow, over the same
Label every other screen already builds from - a recipe, not a new primitive, the way
HelpScreen composes ListView/Label rather than inventing its own row widget. No
navigation or selection here: a stats readout has nothing to pick, unlike HelpScreen's
topic list, so this is just a Label wrapping a game's own aggregate (core.PlayerStats,
typically) formatted into rows.
A read-only "your stats" display: one
label: valueline perStatRow, over the sameLabelevery other screen already builds from - a recipe, not a new primitive, the wayHelpScreencomposesListView/Labelrather than inventing its own row widget. No navigation or selection here: a stats readout has nothing to pick, unlikeHelpScreen's topic list, so this is just aLabelwrapping a game's own aggregate (core.PlayerStats, typically) formatted into rows.Example