drops every running tween without applying its end state or resolving it - a teardown, not a completion
Runs apply with progress eased from 0 to 1 over duration seconds, resolving once it
reaches 1. A non-positive duration applies the end state at once rather than waiting a
frame for it, and so does a decorative motion under reduced motion
(core.reducedMotion); a meaningful one is shortened instead, and an alternate
replaces it outright. See TweenOptions.
Runs any number of concurrent tweens; a game or a widget drives it from its own
update(dt).Example