the current conditions, which are also the whole of this clock's save data
Advances the clock by dt real seconds.
update(dt) rather than advance(), because this is the one clock here measured in real
time rather than turns: everything named advance in this framework takes whole turns or
rounds (TurnClock, Charges, Field, Barrier, AbilityCycle), and everything named
update takes dt seconds, as it already did throughout render, ui and audio.
Staticfrom
A continuous world clock that maps elapsed time to day phase and weather.
Example