Instantiates compiled MWL presentation using existing Pixi widgets. The controller owns state
and actions; context switches restyle the same views without rebuilding procedural adapters.
Kept off the root barrel so a game pays for this runtime only when it imports the subpath.
Instantiates compiled MWL presentation using existing Pixi widgets. The controller owns state and actions; context switches restyle the same views without rebuilding procedural adapters. Kept off the root barrel so a game pays for this runtime only when it imports the subpath.
Example