Which of a catalog's keys a game's own source actually references, and which just sit
there. mwg has no idea how a game's code names a message key (a string literal, a
generated constant, a SemanticMessage.type) - referencedKeys is however the caller
already found that out (typically a grep or a build-time scan over its own source), the
same boundary rollRoster draws around a game's own roster values.
Which of a catalog's keys a game's own source actually references, and which just sit there.
mwghas no idea how a game's code names a message key (a string literal, a generated constant, aSemanticMessage.type) -referencedKeysis however the caller already found that out (typically a grep or a build-time scan over its own source), the same boundaryrollRosterdraws around a game's own roster values.