Which audio key setTargetSound writes for key: the key's own <key>.audio when one already exists on either side, else the family's (<type>.audio for a channel key), else the key's own. One cue per family rather than one per channel.
setTargetSound
key
<key>.audio
<type>.audio
Which audio key
setTargetSoundwrites forkey: the key's own<key>.audiowhen one already exists on either side, else the family's (<type>.audiofor a channel key), else the key's own. One cue per family rather than one per channel.