mwg API
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    Function actionsForKey

    • Every action currently bound to key, if any - the query a rebind flow needs before committing a captured key, so it can warn (or auto-unbind the loser) instead of two actions silently firing together the moment a key ends up shared between them. bind itself does not call this or refuse a collision; nothing about existing behaviour changes for a game that never rebinds.

      Parameters

      • key: string

      Returns string[]