Every action currently bound to key, if any - the query a rebind flow needs before
committing a captured key, so it can warn (or auto-unbind the loser) instead of two
actions silently firing together the moment a key ends up shared between them. bind
itself does not call this or refuse a collision; nothing about existing behaviour changes
for a game that never rebinds.
Every action currently bound to
key, if any - the query a rebind flow needs before committing a captured key, so it can warn (or auto-unbind the loser) instead of two actions silently firing together the moment a key ends up shared between them.binditself does not call this or refuse a collision; nothing about existing behaviour changes for a game that never rebinds.