A fresh, empty world: no sides, units, maps or variables, at turn 1 and playing.
playing
import { createWorld } from '@datamoc/mw_games/mwl';const world = createWorld();console.log(world.turn, world.status); // 1 'playing' Copy
import { createWorld } from '@datamoc/mw_games/mwl';const world = createWorld();console.log(world.turn, world.status); // 1 'playing'
A fresh, empty world: no sides, units, maps or variables, at turn 1 and
playing.