mwg API
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    Function execute

    • Applies one already-validated MwlCommand to a world, without a runtime around it.

      Parameters

      Returns void

      import { createWorld, execute } from '@datamoc/mw_games/mwl';

      const world = createWorld();
      execute(world, { name: 'set_variable', target: 'gold', value: 50 });
      console.log(world.variables.gold); // 50