mwg API
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    Function activePage

    • The last page whose conditions all hold - the same convention RPG Maker uses, so an event is authored as an ordered list running from "default behaviour" to "most specific", and whichever specific case currently applies overrides the general one before it.

      Parameters

      Returns EventPage | undefined

      import { activePage, conditionHolds, GameState, type MapEvent } from '@datamoc/mw_games/rpg';

      const state = new GameState();
      const shopkeeper: MapEvent = {
      id: 'shopkeeper', x: 5, y: 3,
      pages: [
      { trigger: 'action', commands: [{ say: 'Welcome!' }] },
      { conditions: [{ switch: 'questDone', equals: true }], trigger: 'action', commands: [{ say: 'Thank you!' }] },
      ],
      };

      conditionHolds({ switch: 'questDone', equals: true }, state); // false, until the switch flips
      const page = activePage(shopkeeper, state); // the first page, until "questDone" is set