Moves the reveal forward by dt seconds, clamped to the total. Returns whether the reveal is now complete, so a game can prompt, auto-advance, or play a blip on the exact frame the last character lands.
dt
Moves the reveal forward by
dtseconds, clamped to the total. Returns whether the reveal is now complete, so a game can prompt, auto-advance, or play a blip on the exact frame the last character lands.