The renderer-free core of ~BLEND: every pixel's RGB is lerped ratio of the way towards
color (0xRRGGBB), an exact per-pixel blend rather than blendMatrix's runtime
approximation - this is what applyTextureModifiers bakes into the texture once. Alpha is
untouched; a fully transparent pixel is skipped entirely, matching remapPixels.
The renderer-free core of
~BLEND: every pixel's RGB is lerpedratioof the way towardscolor(0xRRGGBB), an exact per-pixel blend rather thanblendMatrix's runtime approximation - this is whatapplyTextureModifiersbakes into the texture once. Alpha is untouched; a fully transparent pixel is skipped entirely, matchingremapPixels.