The sampling ~ROTATE(degrees, mode) asks for, from its second argument: linear (or
smooth, since either word is what an author reaches for) interpolates, anything else -
including nothing at all - takes the fast nearest-neighbour path. Exported beside the other
path parsers for the same reason they are: a game that renders ~ROTATE through its own
canvas pipeline still wants the same two names to mean the same two things.
The sampling
~ROTATE(degrees, mode)asks for, from its second argument:linear(orsmooth, since either word is what an author reaches for) interpolates, anything else - including nothing at all - takes the fast nearest-neighbour path. Exported beside the other path parsers for the same reason they are: a game that renders~ROTATEthrough its own canvas pipeline still wants the same two names to mean the same two things.