The two even halves of width×height a two-player split screen typically wants -
side by side for a landscape screen, stacked for a portrait one - as plain rectangles a
game hands straight to two Viewports (or to resize on a resize event). Not the only
reasonable split, so not baked into Viewport itself: a game wanting an L-shaped, uneven,
or three/four-player layout lays out its own rectangles the same way.
The two even halves of
width×heighta two-player split screen typically wants - side by side for a landscape screen, stacked for a portrait one - as plain rectangles a game hands straight to twoViewports (or toresizeon a resize event). Not the only reasonable split, so not baked intoViewportitself: a game wanting an L-shaped, uneven, or three/four-player layout lays out its own rectangles the same way.