mwg API
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    Function fakeAudio

    • A Playable for Sound/Music's create option (create: fakeAudio works as is): play() counts and unpauses, pause() pauses.

      Returns FakePlayable

      import { Sound } from '@datamoc/mwg/audio';
      import { fakeAudio } from '@datamoc/mwg/testing';

      const audio = fakeAudio();
      const sound = new Sound('hit.wav', { poolSize: 1, create: () => audio });
      sound.play();
      console.log(audio.playCount); // 1