Loads glTF/GLB from an asset path, data/blob/http(s) URI, File, or in-memory byte view. An
asset path is resolved through mwg/assets first, the same way every other loader in the
framework becomes file://-safe once assets are compiled to data: URIs; a URI that is
already resolved is passed through unchanged.
For a single copy of a model this is the whole job; for several copies of the same
model, loadModelContainer3D fetches and parses once and instantiates independent copies
from it - calling this a second time for the same source imports and parses it again.
Loads glTF/GLB from an asset path, data/blob/http(s) URI, File, or in-memory byte view. An asset path is resolved through
mwg/assetsfirst, the same way every other loader in the framework becomesfile://-safe once assets are compiled todata:URIs; a URI that is already resolved is passed through unchanged.For a single copy of a model this is the whole job; for several copies of the same model,
loadModelContainer3Dfetches and parses once and instantiates independent copies from it - calling this a second time for the same source imports and parses it again.