Levels, experience, and the growth curve between them.
The curve is a small interface rather than a formula, so it is entirely replaceable: a
game that wants Pokémon-style fast/medium/slow curves, or a flat curve with no cap, or one
read from a spreadsheet, supplies its own GrowthCurve and everything else here still
works unchanged.
Levels, experience, and the growth curve between them.
The curve is a small interface rather than a formula, so it is entirely replaceable: a game that wants Pokémon-style fast/medium/slow curves, or a flat curve with no cap, or one read from a spreadsheet, supplies its own
GrowthCurveand everything else here still works unchanged.