Level-scaled item modifiers: the shape passive gear whose bonus grows with its own
upgrade level shares, without any one game's scaling curve.
A ring that grants +1 evasion per level and a weapon that hastes 5% per level are the
same thing here: each entry names a stat, an op, a value at level 0, and a per-level
increment, resolved to plain Modifiers for a given level. mwg picks no curve
beyond linear - anything fancier (diminishing returns, breakpoints) is a game's own
from function on a derived stat, not a framework formula.
Level-scaled item modifiers: the shape passive gear whose bonus grows with its own upgrade level shares, without any one game's scaling curve.
A ring that grants +1 evasion per level and a weapon that hastes 5% per level are the same thing here: each entry names a stat, an op, a value at level 0, and a per-level increment, resolved to plain
Modifiers for a given level.mwgpicks no curve beyond linear - anything fancier (diminishing returns, breakpoints) is a game's ownfromfunction on a derived stat, not a framework formula.Example