A weighted drop table for what a monster leaves behind - the same shape as
mwg/world's EncounterTable, deliberately: both are "roll whether anything happens at
all, then weight-pick which," just naming an item instead of an encounter value. A corpse
as a lootable world object needs no code of its own beyond this - it is an Inventory
placed at the monster's last position, exactly like any other dropped item already is.
A weighted drop table for what a monster leaves behind - the same shape as
mwg/world'sEncounterTable, deliberately: both are "roll whether anything happens at all, then weight-pick which," just naming an item instead of an encounter value. A corpse as a lootable world object needs no code of its own beyond this - it is anInventoryplaced at the monster's last position, exactly like any other dropped item already is.