One spendable cost: amount of the stat pool, the way a spell costs mana.
Costs operate on the stat's base value - the stored pool - not its modified
total: a buff that raises maximum mana changes the ceiling, not what is left
to spend. Restoring the pool is just stats.setBase; only spending needed a
primitive of its own.
One spendable cost:
amountof thestatpool, the way a spell costs mana.Costs operate on the stat's base value - the stored pool - not its modified total: a buff that raises maximum mana changes the ceiling, not what is left to spend. Restoring the pool is just
stats.setBase; only spending needed a primitive of its own.Example