One entry in a shared pool a creature or unit can draw from at creation - "born strong",
"nocturnal", "unlucky". Distinct from actors.Affix (item-side, one per item, weight-picked
at generation) and StatusEffect (temporary, expires): a trait is permanent once assigned,
never chosen by the player, and belongs to the creature rather than anything it carries.
One entry in a shared pool a creature or unit can draw from at creation - "born strong", "nocturnal", "unlucky". Distinct from
actors.Affix(item-side, one per item, weight-picked at generation) andStatusEffect(temporary, expires): a trait is permanent once assigned, never chosen by the player, and belongs to the creature rather than anything it carries.