A visual cue for a sound effect a deaf or hard-of-hearing player cannot hear - a footstep,
a monster's growl, a door creaking. Dialogue already has its own on-screen text (mwg/stage's
MessageBox is how every line is shown at all, not an addition over voiced audio), so this
exists for Sound alone, not Music: background music is not ordinarily captioned the way
an important sound effect is.
A visual cue for a sound effect a deaf or hard-of-hearing player cannot hear - a footstep, a monster's growl, a door creaking. Dialogue already has its own on-screen text (
mwg/stage'sMessageBoxis how every line is shown at all, not an addition over voiced audio), so this exists forSoundalone, notMusic: background music is not ordinarily captioned the way an important sound effect is.