mwg API
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    Interface AttackFrame

    One moment of the attack animation: the board after strike strikes.

    interface AttackFrame {
        attackerHp: number;
        defenderDamage: number;
        defenderHp: number;
        strike: number;
        time: number;
    }
    Index
    attackerHp: number
    defenderDamage: number

    hp taken off the defender by the strikes so far

    defenderHp: number
    strike: number
    time: number