Capture, experience, levelling and evolution as replaceable rules.
Experience and levelling are mwg/actors' Progression, unchanged - a creature is not a
different shape from a character. Capture has no shape here at all: it is entirely a
game's own formula (a ball's catch rate, a chance based on remaining HP, whatever), so
mwg supplies nothing for it beyond not getting in the way. Evolution is the one piece
worth a shared shape, since "check an ordered list of conditions" is the same problem
mwg/rpg's event pages already solve.
Capture, experience, levelling and evolution as replaceable rules.
Experience and levelling are
mwg/actors'Progression, unchanged - a creature is not a different shape from a character. Capture has no shape here at all: it is entirely a game's own formula (a ball's catch rate, a chance based on remaining HP, whatever), somwgsupplies nothing for it beyond not getting in the way. Evolution is the one piece worth a shared shape, since "check an ordered list of conditions" is the same problemmwg/rpg's event pages already solve.