Named conditions the battle itself carries - weather, terrain, a screen like Reflect -
rather than any one creature's own StatBlock. Every modifier-shaped thing mwg/actors
has (equipment, buffs, status effects) is scoped to one creature; this is the one place a
condition can apply to everyone without a game copying it onto every combatant's own
stat block by hand. Deliberately just a named, optionally-timed flag set - it does
nothing on its own, the same way mwg supplies no move-damage formula: a game reads
field.has('rain') itself wherever a formula needs to know.
Named conditions the battle itself carries - weather, terrain, a screen like Reflect - rather than any one creature's own
StatBlock. Every modifier-shaped thingmwg/actorshas (equipment, buffs, status effects) is scoped to one creature; this is the one place a condition can apply to everyone without a game copying it onto every combatant's own stat block by hand. Deliberately just a named, optionally-timed flag set - it does nothing on its own, the same waymwgsupplies no move-damage formula: a game readsfield.has('rain')itself wherever a formula needs to know.Example