A move, as data: what it costs, what it targets, and its effects - whatever those are.
mwg does not interpret effects; a game's own battle loop reads it and decides what
happens, the same way mwg/actors' Modifier carries a stat and a number without the
framework knowing what "poisoned" means.
A move, as data: what it costs, what it targets, and its effects - whatever those are.
mwgdoes not interpreteffects; a game's own battle loop reads it and decides what happens, the same waymwg/actors'Modifiercarries a stat and a number without the framework knowing what "poisoned" means.