A bounded, symmetric stage ladder over a StatBlock stat - the Swords Dance/Screech
shape, where a stat is boosted or lowered in discrete steps, capped at some number of
steps either direction, and reset entirely on switch-out. StatBlock's own modifiers are
unbounded and unstructured by design (right for equipment, wrong for this), so this is the
seam that shape needed: mwg supplies the clamp and the one-modifier-per-stat bookkeeping,
a game supplies multiplier - there is no "official" stage-to-multiplier curve to default
to without copying a specific existing game's numbers.
A bounded, symmetric stage ladder over a
StatBlockstat - the Swords Dance/Screech shape, where a stat is boosted or lowered in discrete steps, capped at some number of steps either direction, and reset entirely on switch-out.StatBlock's own modifiers are unbounded and unstructured by design (right for equipment, wrong for this), so this is the seam that shape needed:mwgsupplies the clamp and the one-modifier-per-stat bookkeeping, a game suppliesmultiplier- there is no "official" stage-to-multiplier curve to default to without copying a specific existing game's numbers.Example