OptionalanchorOptionalannounceAnnounce each page, and the choices once they appear, to a screen reader through
ui.screenReader. Default true; the calls are no-ops where there is no DOM.
OptionalautoSeconds after a page's text finishes revealing before it advances on its own, as if
confirm had been pressed. Never applies once choices are on screen - a choice
always waits for a real answer. Omit to require confirm for every page, the
default.
OptionalblockerWhether a click under the box is swallowed rather than reaching the map or the toolbar
behind it. On by default: a box with a page still to read, or a choice to answer, is not
something a stray click on the world should be able to act past. Turn it off only for a
box the player is meant to click past, which is the same case dims: false is for.
Optionalchoicesoffered after the last page
Optionaldimsdim the world behind; false when the scene behind is the point, as in a dialogue
Optionalmode'adv' (the default) clears and redraws the box for each page, the way this class
has always worked. 'nvl' is Ren'Py's other display mode: every page's text stays
on screen, accumulating into one growing block instead of being replaced - the same
script data, presented as a page of prose instead of a strip of speech bubbles.
Optionaloncalled with the chosen value, or undefined when there were no choices
Optionaloncalled when {sound:path} reaches the visible typewriter position
Optionalspeedcharacters revealed per second; 0 shows each page at once
where the stack puts the box