Presents one event - starts a tween, plays a sound, shows a floating number - and
returns how many seconds to wait before the next one starts. Return 0 or nothing for an
event with no visual duration of its own (a sound cue riding along another animation);
several of those in a row drain in the same enqueue/update call rather than costing
a frame each.
Presents one event - starts a tween, plays a sound, shows a floating number - and returns how many seconds to wait before the next one starts. Return 0 or nothing for an event with no visual duration of its own (a sound cue riding along another animation); several of those in a row drain in the same
enqueue/updatecall rather than costing a frame each.