OptionalidleOptionalspeedworld units crossed per second
OptionalwalkAn animation to play while moving, given the current facing in radians (0 along +x,
increasing clockwise in screen space). Bucketing that into however many directions a
sprite sheet actually has (4, 8, whatever) is the game's own job - this stays
unopinionated about how many facings exist, the same way GridMover's callbacks are
unopinionated about animation names.
an animation to play while standing still, given the current facing in radians