A personal, local record of completed runs - what core.Session (launch count) and
core.Achievements (derived unlocks, no per-run record) don't keep, and distinct from
SaveSystem.list(), which enumerates continuable slots, not runs already over.
mwg stays agnostic about what a run's own report actually contains, the same way
SaveSystem stays agnostic about what "the save" contains: a game supplies its own
summary shape (score, cause of death, floor reached, whatever it considers a run's own
stats) and this only ever stores, lists, and sorts it.
A personal, local record of completed runs - what
core.Session(launch count) andcore.Achievements(derived unlocks, no per-run record) don't keep, and distinct fromSaveSystem.list(), which enumerates continuable slots, not runs already over.mwgstays agnostic about what a run's own report actually contains, the same waySaveSystemstays agnostic about what "the save" contains: a game supplies its ownsummaryshape (score, cause of death, floor reached, whatever it considers a run's own stats) and this only ever stores, lists, and sorts it.Example