mwg API
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    Interface Skin

    The visual a widget draws itself with in one state. Every field is optional and each falls back independently as Skins.resolve walks its chain, so a skin can override just one channel of a widget's look - its pressed background, say - and keep the rest.

    interface Skin {
        background?: number;
        border?: number;
        borderInset?: number;
        borderWidth?: number;
        padding?: number;
        text?: number;
        texture?: Texture<TextureSource<any>>;
    }
    Index
    background?: number
    border?: number
    borderInset?: number

    how many pixels of texture are its fixed border

    borderWidth?: number
    padding?: number
    text?: number
    texture?: Texture<TextureSource<any>>