mwg API
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    Interface StoryScreenOptions

    interface StoryScreenOptions {
        height: number;
        playMusic?: (track: string | null) => void;
        sequence: StorySequence;
        textureFor?: (path: string) => Texture<TextureSource<any>> | null;
        width: number;
    }
    Index
    height: number
    playMusic?: (track: string | null) => void

    called with the current beat's music, or null for a silent beat

    sequence: StorySequence
    textureFor?: (path: string) => Texture<TextureSource<any>> | null

    how a beat's image path becomes a texture; null when the path cannot be resolved

    width: number