A weighted encounter table, checked once per step - what decides that walking through
tall grass sometimes meets a wild creature and usually does not, and that a rarer species
turns up less often than a common one.
Built on mwg/core's Random.chance and Random.weighted rather than its own dice, so
an encounter roll is seeded and reproducible the same way everything else in a run is.
A weighted encounter table, checked once per step - what decides that walking through tall grass sometimes meets a wild creature and usually does not, and that a rarer species turns up less often than a common one.
Built on
mwg/core'sRandom.chanceandRandom.weightedrather than its own dice, so an encounter roll is seeded and reproducible the same way everything else in a run is.Example