The slower clock a roguelike's hunger, poison and other long-running effects run on -
distinct from mwg/roguelike's Scheduler, which decides who acts next within a turn.
TurnClock counts turns that have already happened and drives whatever should happen
once per turn, or run out after a fixed number of them, regardless of who took the turn.
The slower clock a roguelike's hunger, poison and other long-running effects run on - distinct from
mwg/roguelike'sScheduler, which decides who acts next within a turn.TurnClockcounts turns that have already happened and drives whatever should happen once per turn, or run out after a fixed number of them, regardless of who took the turn.