mwg API
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    Interface HeightmapTerrain3DOptions

    Terrain size and relief. Pixel brightness maps linearly onto minHeight to maxHeight (0 and 1 when omitted).

    interface HeightmapTerrain3DOptions {
        depth?: number;
        maxHeight?: number;
        minHeight?: number;
        subdivisions?: number;
        width?: number;
    }
    Index
    depth?: number

    world-space size along Z; defaults to 10

    maxHeight?: number
    minHeight?: number
    subdivisions?: number

    vertices per side; defaults to one per source pixel along the shorter dimension

    width?: number

    world-space size along X; defaults to 10