mwg API
    Preparing search index...

    Type Alias Stats

    Stats: Record<string, number>

    A character's numbers: base attributes, values derived from them, and the modifiers - equipment, buffs, states - that push either around.

    This is deliberately the shape, not a formula. A game names its own base attributes (strength, sanity, whatever it needs) and its own derived ones (maxHp from vitality, say); mwg supplies the machinery that combines a base value with however many modifiers are active, in a stated order, and keeps it correct as either side changes.