A character's numbers: base attributes, values derived from them, and the modifiers -
equipment, buffs, states - that push either around.
This is deliberately the shape, not a formula. A game names its own base attributes
(strength, sanity, whatever it needs) and its own derived ones (maxHp from
vitality, say); mwg supplies the machinery that combines a base value with however many
modifiers are active, in a stated order, and keeps it correct as either side changes.
A character's numbers: base attributes, values derived from them, and the modifiers - equipment, buffs, states - that push either around.
This is deliberately the shape, not a formula. A game names its own base attributes (
strength,sanity, whatever it needs) and its own derived ones (maxHpfromvitality, say); mwg supplies the machinery that combines a base value with however many modifiers are active, in a stated order, and keeps it correct as either side changes.