Resolves a game-defined entity/item id to the display text a message substitutes for it.
A type contract only - MWG never calls this itself; a game calls it while building a
SemanticMessage's params, the same way it already owns every other piece of vocabulary.
Resolves a game-defined entity/item id to the display text a message substitutes for it. A type contract only - MWG never calls this itself; a game calls it while building a
SemanticMessage's params, the same way it already owns every other piece of vocabulary.