mwg API
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    Type Alias WheelAction

    WheelAction: "scroll" | "scrollHorizontal" | "zoom"

    What one wheel notch means, decided by whichever modifier key was held - the same physical wheel serves three different intents depending on it. 'zoom' is for a game's own in-scene zoom (render.Camera.zoom, typically), never the browser's own page/pinch zoom, which dispatchWheel already calls preventDefault() to stop from firing at the same time.