A map event's script, written as data - the same shape mwg/stage's StageCommand is,
but for map events rather than dialogue scenes: switches, variables and branches instead
of a backdrop and characters. Kept as its own interpreter because the two run on
genuinely different state, not because the "list of commands, awaited as one call" shape
needed reinventing.
A map event's script, written as data - the same shape
mwg/stage'sStageCommandis, but for map events rather than dialogue scenes: switches, variables and branches instead of a backdrop and characters. Kept as its own interpreter because the two run on genuinely different state, not because the "list of commands, awaited as one call" shape needed reinventing.