mwg API
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    Variable EMPTYConst

    EMPTY: -1

    The frame value meaning "nothing here"; a cell holding it gets no sprite at all.

    import { EMPTY, TileMap, SpriteSheet } from '@datamoc/mw_games/two-d/render';

    declare const sheet: SpriteSheet;

    const map = new TileMap({ width: 10, height: 10, sheet });
    map.addLayer('ground');
    console.log(map.getTile('ground', 0, 0)); // EMPTY - nothing set there yet