Const
The frame value meaning "nothing here"; a cell holding it gets no sprite at all.
import { EMPTY, TileMap, SpriteSheet } from '@datamoc/mw_games/two-d/render';declare const sheet: SpriteSheet;const map = new TileMap({ width: 10, height: 10, sheet });map.addLayer('ground');console.log(map.getTile('ground', 0, 0)); // EMPTY - nothing set there yet Copy
import { EMPTY, TileMap, SpriteSheet } from '@datamoc/mw_games/two-d/render';declare const sheet: SpriteSheet;const map = new TileMap({ width: 10, height: 10, sheet });map.addLayer('ground');console.log(map.getTile('ground', 0, 0)); // EMPTY - nothing set there yet
The frame value meaning "nothing here"; a cell holding it gets no sprite at all.