mwg API
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    Variable RENDERING_DECISIONSConst

    RENDERING_DECISIONS: readonly RenderingDecision[] = ...

    The framework's rendering choices by workload. This is data, not a global renderer switch: each game imports only the module it uses and keeps 2D Pixi and optional 3D Babylon paths independent.

    import { RENDERING_DECISIONS } from '@datamoc/mw_games/two-d/render';

    const particles = RENDERING_DECISIONS.find((d) => d.workload === 'particles');
    console.log(particles?.preferred); // 'PixiJS for 2D, Babylon.js for 3D'