Per-unit goals - "hold this village", "attack that leader" - kept as a small registry for a
stage's weigh to read. mwg does not decide what a goal is worth, the same way it ships no
damage formula: the registry answers what a unit has been told to do, and a game's weigh
decides how much that matters.
Per-unit goals - "hold this village", "attack that leader" - kept as a small registry for a stage's
weighto read.mwgdoes not decide what a goal is worth, the same way it ships no damage formula: the registry answers what a unit has been told to do, and a game's weigh decides how much that matters.Example