One individual: a species, a level and experience (via mwg/actors' Progression), and
a StatBlock so it can carry the same equipment modifiers any other actor can. Reuses
both rather than reimplementing them, since a creature's stats are not a different shape
from a character's - a level and a growth curve, feeding a StatBlock.
One individual: a species, a level and experience (via
mwg/actors'Progression), and aStatBlockso it can carry the same equipment modifiers any other actor can. Reuses both rather than reimplementing them, since a creature's stats are not a different shape from a character's - a level and a growth curve, feeding aStatBlock.Example