the current streak length; 0 once the window has lapsed with nothing recorded
true while fewer than window turns have passed since the last trigger, as of turn
ends the streak immediately - a missed attack, breaking stealth - without waiting out the window
Records a qualifying event on turn, extending the streak when it falls within window
turns of the last one, or restarting it at 1 otherwise.
the streak length after this event
Staticfrom
Counts qualifying events (a landed hit, a heal, a kill) toward a streak, but restarts the streak once more than
windowturns pass without a qualifying event - the shape every "combo", "kill streak", or "stays hidden as long as you keep landing sneak attacks" talent proc shares.mwgtracks only the streak and its turn-window; what counts as a qualifying event, and what a streak length unlocks, stay the game's own rule, fired fromtrigger's own returned count.Example