mwg API
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    Namespace Roguelike

    AbilityCycle
    BossPhases
    CombatHooks
    Doors
    Elevation
    FeatureLayer
    FieldOfView
    Level
    MultiStageAbility
    MultiTurnBeam
    Pathfinder
    Scheduler
    Secrets
    Stealth
    TargetingController
    TriggerTracker
    AbilityStage
    Actor
    AIDecision
    BallisticaOptions
    BallisticaResult
    BeamDamageContext
    BeamStep
    CellFeatureDef
    ConeSectorOptions
    ContentRollResult
    DamageContext
    DungeonArtifacts
    DungeonGenerationHooks
    DungeonMismatch
    DungeonOptions
    DungeonResult
    HeightSight
    MonsterAIOptions
    MultiTurnBeamOptions
    MultiTurnBeamSave
    PathOptions
    PlacementFilter
    PlacementResult
    PlacementTraceEntry
    RangeBand
    RareEntry
    Rect
    RollTraceEntry
    RoomBuilder
    RoomEdge
    RosterEntry
    SchedulerSnapshot
    StealthOptions
    Step
    TargetingControllerOptions
    TargetingOptions
    TargetResult
    TerrainKind
    AIState
    AreaShape
    BallisticaStop
    BeamBlocker
    CombatEvent
    Disposition
    DungeonParityStage
    LevelShape
    RollOutcome
    DUNGEON_KINDS
    FLOOR
    hallBuilder
    WALL
    areaFalloffMultiplier
    ballistica
    candidateCells
    canTarget
    cellsNear
    chainTargets
    chebyshevDistance
    checkDeterminism
    compareDungeonArtifacts
    coneCells
    coneSector
    decideMonsterAI
    eligibleBuilders
    findFreeCell
    furthestRoom
    generateDungeon
    generateDungeonGraph
    hasLineOfSight
    hexConeCells
    knockbackPath
    neighbourOffsets
    pickBuilder
    rangeMultiplier
    rectCenter
    rectsOverlap
    resolveArea
    resolveAreaOnLevel
    rollRoster
    selectDistinctCells
    traceLine
    CombatHook → Hook