mwg API
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Roguelike
Namespace Roguelike
Classes
AbilityCycle
BossPhases
CombatHooks
Doors
Elevation
FeatureLayer
FieldOfView
Level
MultiStageAbility
MultiTurnBeam
Pathfinder
Scheduler
Secrets
Stealth
TargetingController
TriggerTracker
Interfaces
AbilityStage
Actor
AIDecision
BallisticaOptions
BallisticaResult
BeamDamageContext
BeamStep
CellFeatureDef
ConeSectorOptions
ContentRollResult
DamageContext
DungeonArtifacts
DungeonGenerationHooks
DungeonMismatch
DungeonOptions
DungeonResult
HeightSight
MonsterAIOptions
MultiTurnBeamOptions
MultiTurnBeamSave
PathOptions
PlacementFilter
PlacementResult
PlacementTraceEntry
RangeBand
RareEntry
Rect
RollTraceEntry
RoomBuilder
RoomEdge
RosterEntry
SchedulerSnapshot
StealthOptions
Step
TargetingControllerOptions
TargetingOptions
TargetResult
TerrainKind
Type Aliases
AIState
AreaShape
BallisticaStop
BeamBlocker
CombatEvent
Disposition
DungeonParityStage
LevelShape
RollOutcome
Variables
DUNGEON_KINDS
FLOOR
hallBuilder
WALL
Functions
areaFalloffMultiplier
ballistica
candidateCells
canTarget
cellsNear
chainTargets
chebyshevDistance
checkDeterminism
compareDungeonArtifacts
coneCells
coneSector
decideMonsterAI
eligibleBuilders
findFreeCell
furthestRoom
generateDungeon
generateDungeonGraph
hasLineOfSight
hexConeCells
knockbackPath
neighbourOffsets
pickBuilder
rangeMultiplier
rectCenter
rectsOverlap
resolveArea
resolveAreaOnLevel
rollRoster
selectDistinctCells
traceLine
References
CombatHook
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Hook
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Classes
Ability
Cycle
Boss
Phases
Combat
Hooks
Doors
Elevation
Feature
Layer
Field
Of
View
Level
Multi
Stage
Ability
Multi
Turn
Beam
Pathfinder
Scheduler
Secrets
Stealth
Targeting
Controller
Trigger
Tracker
Interfaces
Ability
Stage
Actor
AI
Decision
Ballistica
Options
Ballistica
Result
Beam
Damage
Context
Beam
Step
Cell
Feature
Def
Cone
Sector
Options
Content
Roll
Result
Damage
Context
Dungeon
Artifacts
Dungeon
Generation
Hooks
Dungeon
Mismatch
Dungeon
Options
Dungeon
Result
Height
Sight
Monster
AI
Options
Multi
Turn
Beam
Options
Multi
Turn
Beam
Save
Path
Options
Placement
Filter
Placement
Result
Placement
Trace
Entry
Range
Band
Rare
Entry
Rect
Roll
Trace
Entry
Room
Builder
Room
Edge
Roster
Entry
Scheduler
Snapshot
Stealth
Options
Step
Targeting
Controller
Options
Targeting
Options
Target
Result
Terrain
Kind
Type Aliases
AI
State
Area
Shape
Ballistica
Stop
Beam
Blocker
Combat
Event
Disposition
Dungeon
Parity
Stage
Level
Shape
Roll
Outcome
Variables
DUNGEON_
KINDS
FLOOR
hall
Builder
WALL
Functions
area
Falloff
Multiplier
ballistica
candidate
Cells
can
Target
cells
Near
chain
Targets
chebyshev
Distance
check
Determinism
compare
Dungeon
Artifacts
cone
Cells
cone
Sector
decide
Monster
AI
eligible
Builders
find
Free
Cell
furthest
Room
generate
Dungeon
generate
Dungeon
Graph
has
Line
Of
Sight
hex
Cone
Cells
knockback
Path
neighbour
Offsets
pick
Builder
range
Multiplier
rect
Center
rects
Overlap
resolve
Area
resolve
Area
On
Level
roll
Roster
select
Distinct
Cells
trace
Line
References
Combat
Hook
Reference
Overview
Examples
Getting started
Design
FAQ
mwg API
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