A damage/effect multiplier keyed to range band - the "melee bonus, falls off at range" or
"point-blank penalty on a ranged weapon" family of modifiers many games attach to an attack
once its distance is known. mwg supplies no default bands or multipliers, only the lookup:
bands are checked in order, the first whose max is at or above distance applies, and a
distance past every band's max falls back to beyond.
A damage/effect multiplier keyed to range band - the "melee bonus, falls off at range" or "point-blank penalty on a ranged weapon" family of modifiers many games attach to an attack once its distance is known.
mwgsupplies no default bands or multipliers, only the lookup: bands are checked in order, the first whosemaxis at or abovedistanceapplies, and a distance past every band'smaxfalls back tobeyond.Example