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Roguelike
AIDecision
Interface AIDecision
interface
AIDecision
{
state
:
Roguelike
.
AIState
;
step
:
Step
|
null
;
}
Index
Properties
state
step
Properties
state
state
:
Roguelike
.
AIState
step
step
:
Step
|
null
where to move this turn; null when there is nowhere sensible to go
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step
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where to move this turn; null when there is nowhere sensible to go